![the guild 2 renaissance beginners guide the guild 2 renaissance beginners guide](http://i11c.3djuegos.com/juegos/6078/the_guild_2_renaissance/fotos/set/the_guild_2_renaissance-1306543.jpg)
The constricted map design also restricts building possibilities, especially in Trieste. This forces you to either break it off and pick up with someone less fleet-footed, or run after your intended and hope he or she takes a breather at some point before you lap the entire town. Even people that you're in the process of successfully wooing tend to just take off and run away from you at a moment's notice. Even worse, your characters move so slowly that they might as well be running underwater, while NPCs race around. You need to head west a lot of the time to go north, east to go south, and so forth. Pathfinding is awful, too, and the number of roads so limited that you can never guide a character directly from one place to another.
![the guild 2 renaissance beginners guide the guild 2 renaissance beginners guide](https://img.programas-gratis.net/imagenes_extra/3/32987_6.jpg)
This city looks more like it could be found in the Florida Keys, not along the coast of the Adriatic. Trieste is even more of a pain to navigate, due to it being scattered over even dinkier islands connected by narrow, half-submerged roads. A lot of tedious scrolling around is required to find specific buildings. The canals in Venice really set this backdrop apart from those in the earlier games, although the way that city neighborhoods are spread across tiny islands connected by narrow bridges makes the map layouts feel almost puzzlelike. The lagoon-based city and its neighbors such as Trieste and Ravenna are depicted as being waterlogged, which generates a lot of atmosphere in comparison with the blah northern European maps in the original Guild 2. About the only difference between this expansion pack and the previous Guild 2 games is that you're now plying your trade in Venice instead of northern Europe. Changes are so superficial that it can be hard to even notice them. Serfs slave away in the new glazier buildings just like they did in the other craftsman jobs available in previous Guild 2 games.Ībout the only difference between this expansion pack and the previous Guild 2 games is that you're now plying your trade in Venice instead of northern Europe.
![the guild 2 renaissance beginners guide the guild 2 renaissance beginners guide](https://4.bp.blogspot.com/-HhOVD9ce1oc/XDaz9nyQTxI/AAAAAAAAVDA/RbwILMfJUe0iypr5Y26kGIWl0QjkGhEEQCLcBGAs/s1600/The%2BGuild%2B2%2BRenaissance%2Bwww.pcgamefreetop.net%2B%25281%2529.jpeg)
Basically, you're playing a medieval workshop boss, with all of the thrills and chills that such a job entails. All of the lines of work here seem just about identical, with similar goals that mainly revolve around buying raw materials and turning them into finished goods dished out for a profit. On the other end of the moral spectrum as a rogue, you do pretty much the same thing, although you take a shortcut to wealth by stealing items that you later sell. As a priest, for instance, you set up a church and make your daily bread by selling holy water and the sacrament. The patron, craftsman, scholar, and rogue classes may allow you to take on a wide range of occupations that stretch all the way from priest to highwayman, but each deals with nearly identical buy-and-sell busywork. Instead of a role-playing medieval adventure, you're actually playing a merchant in a humdrum real-time economic sim. That description makes the game sound a little more far-ranging than it actually is, however. You once more sign on as one of four medieval classes and work at making money, building RPG-like skills, and going forth and procreating to establish a multigenerational dynasty. If you played any prior Guild 2 games, you'll find the gameplay here very familiar. So even if you're hungry for more merchant-on-merchant action after the original game and its Pirates of the High Seas add-on, you don't need to take this Venetian holiday. The only noteworthy additions to this economic simulation are a couple of new professions, four new scenarios depicting Venice and its neighbors on the Adriatic Sea, and some horrific bugs. The Guild 2: Venice is a stand-alone expansion that purports to be all about the legendary sinking city best known for its canals and singing gondoliers, but it's actually just a third-rate face-lift of its predecessors.